using UnityEngine;

public class VariablesWall : MonoBehaviour
{
    public float MIN_HEIGHT = -2f;
    public float MAX_HEIGHT = 2f;
    public float STEP_Y = 0.2f;
    public float FINAL_X = -1;
    public int COUNT_BLOCKS = 20;
    public float SPEED_INITIAL = 5;
    public float SPEED_INCREMENT = 0.2f;
    public float SPEED_MAX = 20;
    public float SPEED_TIME_INTERVAL = 4;
}